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BY:LARM

PROJECT

motion graphics

DATE

Spring 2024

PROJECT: I wanted to experiment with motion graphics task and do my take on the Oslo based festival By:Larm visual identity.

DESIGN: i wanted to make a edgy, raw design for by:larm 2024. Inspired by tetris, the 90s, colours, gradients, repitition and rythm, I designed non-linear animation ads with plunge marketing technique, making them abstract and immersive. I want people to be dragged in and almost hypnotised or experience it as meditative. The reason behind it being pixeled and raw, is because the artists playing at By:Larm are up and coming, and I wanted to the design to reflect that they are not perfect yet as artists, but making their way up.

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